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The Sport Applications and Implementations of Augmented Reality(AR) Technologies

Yıl 2024, Cilt: 12 Sayı: 1, 71 - 76, 24.03.2024

Öz

New generation digital technologies are being applied in new areas every day. Augmented Reality (AR) technology is already being actively used in many different sectors from healthcare to art and education. In this study, AR technologies used in sports were studied and research was carried out on the steps of implementation and application with Unity software and briefly demonstrated. In addition, the first AR applications in sports were analysed and information about their development processes was given. Then, AR development software development kits are explained. In addition, some researches in the literature about athletes and AR applications are also mentioned in this study. Information was also given about Unity Mars, a special application development software for AR, which will be published in the following years.

Kaynakça

  • [1] Goebert, C. (2020). Augmented Reality in Sport Marketing: Uses and Directions. Sports Innovation Journal, 1, 134-151.
  • [2] Gradl, S., Eskofier, D., Mutschler, C., Otto, S. (2016). Virtual and Augmented Reality in Sports - An Overview and Acceptance Study. UBICOMP/ISWC ’16 ACM International Joint Conference, 12-16, 1, 885-888.
  • [3] Rahul,M. (2018). Review on Motion Capture Technology. Global Journal of Computer Science and Technology: Graphics & Vision, Volume 18 Issue 1, 22-26.
  • [4] R. Cavallaro,. (1997). The FoxTrax Hockey Puck Tracking System. IEEE Computer Graphics and Applications, vol. 17, 6-12.
  • [5] URL-2: https://en.wikipedia.org/wiki/List_of_augmented_reality_software , (Access Date: 02.07.2022).
  • [6] URL-3: https://sporttomorrow.com/10-great-ways-ar-will-impact-the-world-of-sports/, (Access Date: 02.07.2022).
  • [7] URL-5: https://www.youtube.com/watch?v=pRjXRX9CEjI, (Access Date: 27.06.2022).
  • [8] URL-6: https://www.youtube.com/watch?v=lelX8GGh_S8, (Access Date: 21.06.2022).
  • [9] URL-7: https://www.youtube.com/watch?v=Ml2UakwRxjk&t=1475s, (Access Date: 21.06.2022).
  • [10] URL-8 https://www.auganix.org/unity-mars-augmented-and-mixed-reality-authoring-studio-now-available/, (Access Date: 21.06.2022).
Yıl 2024, Cilt: 12 Sayı: 1, 71 - 76, 24.03.2024

Öz

Kaynakça

  • [1] Goebert, C. (2020). Augmented Reality in Sport Marketing: Uses and Directions. Sports Innovation Journal, 1, 134-151.
  • [2] Gradl, S., Eskofier, D., Mutschler, C., Otto, S. (2016). Virtual and Augmented Reality in Sports - An Overview and Acceptance Study. UBICOMP/ISWC ’16 ACM International Joint Conference, 12-16, 1, 885-888.
  • [3] Rahul,M. (2018). Review on Motion Capture Technology. Global Journal of Computer Science and Technology: Graphics & Vision, Volume 18 Issue 1, 22-26.
  • [4] R. Cavallaro,. (1997). The FoxTrax Hockey Puck Tracking System. IEEE Computer Graphics and Applications, vol. 17, 6-12.
  • [5] URL-2: https://en.wikipedia.org/wiki/List_of_augmented_reality_software , (Access Date: 02.07.2022).
  • [6] URL-3: https://sporttomorrow.com/10-great-ways-ar-will-impact-the-world-of-sports/, (Access Date: 02.07.2022).
  • [7] URL-5: https://www.youtube.com/watch?v=pRjXRX9CEjI, (Access Date: 27.06.2022).
  • [8] URL-6: https://www.youtube.com/watch?v=lelX8GGh_S8, (Access Date: 21.06.2022).
  • [9] URL-7: https://www.youtube.com/watch?v=Ml2UakwRxjk&t=1475s, (Access Date: 21.06.2022).
  • [10] URL-8 https://www.auganix.org/unity-mars-augmented-and-mixed-reality-authoring-studio-now-available/, (Access Date: 21.06.2022).
Toplam 10 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Spor Hekimliği
Bölüm Makaleler
Yazarlar

Hakan Ates 0000-0001-5855-2009

Erken Görünüm Tarihi 23 Mart 2024
Yayımlanma Tarihi 24 Mart 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 12 Sayı: 1

Kaynak Göster

APA Ates, H. (2024). The Sport Applications and Implementations of Augmented Reality(AR) Technologies. International Journal of Sport Culture and Science, 12(1), 71-76.
IntJSCS is published by International Science Culture and Sport Association (ISCSA).